Sasquatch

Website draft — untested; not included in the playtest package.

A towering, shaggy forest humanoid watches strangers from the trees. It would rather drive intruders away than fight, but its heavy hands make a close confrontation dangerous.

Mechanical profile

Draft profile: Website draft for playtesting; not yet included in the playtest package.

Affinities: Vitality d6, Intellect d4, Might d8, Tact d6, Agility d6, Spirit d4.

Skill overrides: Withstand d6; other Skills use their governing Affinity unless stated otherwise.

Resolve 12; Stamina 6; Mana 0. Movement 30 feet.

Nature: Humanoid. A living, physical forest dweller capable of speech and negotiation.

Dense Hide: Trait. Natural protection supports Withstand up to d6 against external physical damage. This protection is not armor.

Heavy Hands: Action · 5 feet · one unit. Might + one supplemental d6 Wound (bludgeoning).

Forest Shadow: Action · woodland cover · self. Conceal its position with Maneuver d8 + Agility, opposed by an observer’s Perception + Intellect.

Break Contact: Bonus Action · 1 Stamina · self. Move up to 10 additional feet.

Counterplay: Keep the Sasquatch in sight and make open ground between you and the trees. Give it room to retreat or negotiate passage. Pursuing it alone into cover lets it choose the next approach.

Type interactions: No special resistances, weaknesses or immunities.

Encounter: Old-growth forests, wooded foothills and sheltered forest ravines.

Relationship: An independent, intelligent individual. It usually warns intruders away before using force; protecting its shelter or family can make it stand its ground.

Explore the full entry · Running Sasquatch