Description and lore
Death Knight
An armored undead champion carries an oath past the end of life. Its damaged equipment retains the discipline of someone who still considers themselves on duty.
Lore and observations
Old armor still carries signs of care. A repaired strap holds where the body beneath it no longer could.
The champion's challenge sounds practiced beyond counting. Duty survives in its posture even when the voice can barely shape the words.
At a glance
- Category
- Monster
- Expected threat
- Tier 3 (provisional)
- Encounter
- See encounter preparation
- Profile
- Playtest profile
Explore Running Death Knight ↗An armored undead champion carries an oath past the end of life. Its damaged equipment retains the discipline of someone who still considers themselves on duty.
Resources and affinities
Resources
- Resolve
- 18
- Stamina
- 7
- Mana
- 6
- Movement
- 20 feet
Profile notes
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d4, Ward d6.
Resolve 18; Stamina 7; Mana 6. Movement 20 feet.
Player Book idea: Undead armored champion bound to an oath.