Description and lore
Quaker
A subterranean creature warns of its approach through tremors in the ground. Cracks, moving pebbles and rippling puddles announce its heavy presence.
Lore and observations
Pebbles tremble at the edge of a crack. A shallow puddle breaks into tight rings before the source comes into view.
The ground gives the warning first. Each deeper thud makes the unseen body ahead seem heavier.
At a glance
- Category
- Monster
- Expected threat
- Tier 3 (provisional)
- Encounter
- See encounter preparation
- Profile
- Playtest profile
Explore Running Quaker ↗A subterranean creature warns of its approach through tremors in the ground. Cracks, moving pebbles and rippling puddles announce its heavy presence.
Resources and affinities
Resources
- Resolve
- 18
- Stamina
- 7
- Mana
- 6
- Movement
- 20 feet
Profile notes
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d4, Ward d6.
Resolve 18; Stamina 7; Mana 6. Movement 20 feet.
Player Book idea: New interpretation: subterranean creature signaling attacks through ground tremors.