Description and lore
Witch
A practicing caster combines hexes, protective magic and bewitchment. Tools, habits and intentions define the individual more clearly than the title.
Lore and observations
Labeled supplies and a marked notebook sit within easy reach. The caster's work has the order of a practiced task.
A half-finished charm waits between visitor and maker. The purpose of the meeting matters more than the title given to the person doing the work.
At a glance
- Category
- Monster
- Expected threat
- Tier 2 (provisional)
- Encounter
- See encounter preparation
- Profile
- Playtest profile
Explore Running Witch ↗A practicing caster combines hexes, protective magic and bewitchment. Tools, habits and intentions define the individual more clearly than the title.
Resources and affinities
Resources
- Resolve
- 6
- Stamina
- 5
- Mana
- 6
- Movement
- 25 feet
Profile notes
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.
Player Book idea: A caster using hexes and bewitchment.