WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Techniques and Spells

Mend - Biomancy, Tier 2 - Spell

Warmth passes from careful hands into damaged flesh.
Mend · illustrated interpretation

Description and lore

Mend

Warmth passes from careful hands into damaged flesh.

Lore and observations

Mend gives a healer a quiet answer to a visible wound without making the surrounding fear disappear.

In a roadside camp its small ceremony may be no grander than washed hands and someone holding the lamp steady.

At a glance

Category
Techniques and Spells
Reference
Tier 2 - Former introductory spells
Rules version
Alpha v44
← Search player referencesOpen the source PDF ↗

Warmth passes from careful hands into damaged flesh.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Recover. Affinity: Vitality. Requirements: Vitality d6; Recover d6. one learned slot.

Use

Use: Action · Touch · one living creature, including the caster · Instant · 1 Mana

Resolution

Effect - Resolution: none on a willing target.

Defense

Effect - Defense: an unwilling target cannot receive this version.

Effect

Effect: restore 1d4 Resolve, capped at the creature’s maximum. This can raise negative Resolve toward 0 but cannot revive the dead, erase a Condition, regrow a limb, or affect an unliving object.

Duration

Duration: instant.

Ending or recovery

Ending or recovery: no special cooldown.

Critical

Critical: the healing die has no damaging critical reroll.

Exception

Exception: the d4 is an effect die, a supplemental effect die and cannot trigger a critical.

Description

Warmth passes into torn flesh, knitting the wound closed.

At the table

Warmth gathers under the bandage; the injured traveler finally unclenches her jaw.