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Player reference / Techniques and Spells

Seal - Abjuration, Rank 3 - Spell

An opening acquires a solid magical face where passage once invited pursuit.
Seal · illustrated interpretation

Description and lore

Seal

An opening acquires a solid magical face where passage once invited pursuit.

Lore and observations

Seal turns the architecture of a room into the center of attention: the frame, the threshold, the space that must hold.

The casting's tension rests in the people on either side and the small interval bought by a closed way.

At a glance

Category
Techniques and Spells
Reference
Abjuration
Rules version
Alpha v44
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An opening acquires a solid magical face where passage once invited pursuit.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Ward. Affinity: Spirit. Requirements: Spirit d8; Ward d8. one learned slot.

Use

Use: Action · Touch · one doorway or aperture no larger than 10 by 10 feet · Persistent · 2 Mana

Resolution

Effect - Resolution: none on an unattended opening.

Defense

Effect - Defense: a creature already occupying the opening prevents placement.

Effect

Effect: Create a solid magical seal with 12 Resolve and no Withstand. Attacks that can harm an object reduce that Resolve after applicable type interaction. It blocks passage and line of effect until destroyed or duration ends; poison and mind effects do nothing.

Duration

Duration: 10 minutes or until destroyed.

Ending or recovery

Ending or recovery: one Seal per caster at a time.

Critical

Critical: none.

Exception

Exception: The seal cannot bisect a creature or object and does not create an airtight prison.

Description

An opening closes beneath a solid curtain of magic.

At the table

The empty doorway fills with a pale, unbroken plane.