WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Techniques and Spells

Delay - Chronomancy, Rank 2 - Spell

A target's next movement struggles against an ill-fitting rhythm of time.
Delay · illustrated interpretation

Description and lore

Delay

A target's next movement struggles against an ill-fitting rhythm of time.

Lore and observations

Delay creates the eerie sight of intention arriving ahead of the body that must carry it out.

Companions hurry past while the affected figure struggles through a strangely laborious stride.

At a glance

Category
Techniques and Spells
Reference
Chronomancy
Rules version
Alpha v44
← Search player referencesOpen the source PDF ↗

A target's next movement struggles against an ill-fitting rhythm of time.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Invoke. Affinity: Spirit. Requirements: Spirit d6; Invoke d6. one learned slot.

Use

Use: Action · 30 feet · one creature the caster can see · Instant with timed consequence · 1 Mana

Resolution

Effect - Resolution: Invoke + Spirit versus Ward + Spirit.

Defense

Effect - Defense: Ward + Spirit; defender wins ties.

Effect

Effect: On success, halve the target’s Movement, rounded down to a 5-foot increment, for its next turn. It retains all actions and defenses. On failure, no effect.

Duration

Duration: through the end of target’s next turn.

Ending or recovery

Ending or recovery: none beyond Mana.

Exception

Exception: Multiple Delays do not stack; minimum 5 feet if it could otherwise move.

Description

Each step drags against a moment reluctant to pass.

At the table

The runner leans forward, but each next step seems late.