WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Techniques and Spells

Fetch - Conjuration, Rank 2 - Spell

A distant possession crosses the inconvenient space back to its owner.
Fetch · illustrated interpretation

Description and lore

Fetch

A distant possession crosses the inconvenient space back to its owner.

Lore and observations

Fetch has the familiar feeling of recognizing exactly the object one needs and wishing it were already in hand.

A dropped satchel or misplaced tool gives the casting a more personal focus than a conjured treasure ever could.

At a glance

Category
Techniques and Spells
Reference
Conjuration
Rules version
Alpha v44
← Search player referencesOpen the source PDF ↗

A distant possession crosses the inconvenient space back to its owner.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Crafting. Affinity: Intellect. Requirements: Intellect d6; Crafting d6. one learned slot.

Use

Use: Action · 30 feet · one visible unattended object weighing at most 5 pounds · Instant · 1 Mana

Resolution

Effect - Resolution: none for an unattended object.

Defense

Effect - Defense: a held, worn, secured, or contested object is illegal.

Effect

Effect: Move the object into the caster’s free hand, or to an empty adjacent space if no hand is free. It remains the same object; no copy is made.

Duration

Duration: instant.

Ending or recovery

Ending or recovery: none beyond Mana.

Critical

Critical: none.

Exception

Exception: An intervening sealed barrier or a path the object cannot physically traverse prevents Fetch.

Description

A distant object slips across the intervening space into your reach.

At the table

The known object leaves its resting place and arrives beside you.