WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Techniques and Spells

Gate - Conjuration, Rank 5 - Spell

Two doorways make a journey's separated ends briefly adjacent.
Gate · illustrated interpretation

Description and lore

Gate

Two doorways make a journey's separated ends briefly adjacent.

Lore and observations

Gate is striking because of the ordinary act within its impossible frame: a willing traveler steps through.

Companions gather at the threshold, looking at a destination that should not be so near.

At a glance

Category
Techniques and Spells
Reference
Conjuration
Rules version
Alpha v44
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Two doorways make a journey's separated ends briefly adjacent.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Crafting. Affinity: Intellect. Requirements: Intellect d12; Crafting d12. one learned slot.

Use

Use: Action · 60 feet · two visible unoccupied 5-foot spaces within range · Persistent · 4 Mana

Resolution

Effect - Resolution: none.

Defense

Effect - Defense: unwilling creatures are not moved automatically.

Effect

Effect: Open paired doorways. A willing creature entering either spends its normal Movement and exits the other in an empty adjacent space; it may cross once per turn. Attacks and line of effect do not pass through these portals; only willing movement does.

Duration

Duration: 1 minute or until caster dismisses.

Ending or recovery

Ending or recovery: one Gate pair per caster.

Critical

Critical: none.

Exception

Exception: Both endpoints must be on the same plane and cannot appear inside a barrier, creature, or sealed room.

Description

Two distant spaces meet at the edges of paired doorways.

At the table

Beyond the new threshold, another place waits a single step away.