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Player reference / Techniques and Spells

Farseeing - Divination, Rank 4 - Spell

Attention travels to a remote viewpoint while the caster stays behind.
Farseeing · illustrated interpretation

Description and lore

Farseeing

Attention travels to a remote viewpoint while the caster stays behind.

Lore and observations

Farseeing has the stillness of a person listening through a wall, though the view lies much farther away.

Beside the absorbed caster, a companion keeps watch over the room and listens for approaching footsteps.

At a glance

Category
Techniques and Spells
Reference
Divination
Rules version
Alpha v44
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Attention travels to a remote viewpoint while the caster stays behind.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Attune. Affinity: Spirit. Requirements: Spirit d10; Attune d10. one learned slot.

Use

Use: 10-minute ritual · a place within one mile · one place the caster has personally visited · Persistent · 3 Mana

Resolution

Effect - Resolution: Attune Test TN 6.

Defense

Effect - Defense: a source explicitly blocking divination prevents it.

Effect

Effect: On success create an immobile invisible viewpoint and hear/see from it as the caster’s senses allow. The caster’s own senses are dulled while using it; creatures at the place are not automatically identified.

Duration

Duration: up to 1 minute after ritual.

Ending or recovery

Ending or recovery: one successful Farseeing per Full Rest.

Critical

Critical: none.

Exception

Exception: No targeting of an unknown place, travel, interaction, or line of effect through the viewpoint.

Description

Your awareness settles into a distant, silent viewpoint.

At the table

The caster grows still; the companion beside her takes over watching the door.