WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Techniques and Spells

Double - Illusion, Rank 3 - Spell

A false counterpart stands where an attacker expects a solid person.
Double · illustrated interpretation

Description and lore

Double

A false counterpart stands where an attacker expects a solid person.

Lore and observations

A hurried attacker faces two nearly matching forms and a moment of uncertainty.

The counterpart repeats a familiar silhouette closely enough to make a hurried glance uncertain.

At a glance

Category
Techniques and Spells
Reference
Illusion
Rules version
Alpha v44
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A false counterpart stands where an attacker expects a solid person.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Crafting. Affinity: Intellect. Requirements: Intellect d8; Crafting d8. one learned slot.

Use

Use: Action · Self · the caster and one image within 5 feet · Persistent · 2 Mana

Resolution

Effect - Resolution: Crafting + Intellect versus Perception + Intellect of the next attacker that can see both.

Defense

Effect - Defense: the attacker rolls and sums Perception + Intellect before its attack resolves; defender wins ties.

Effect

Effect: If the attacker fails, its next attack against the caster before the start of the caster’s next turn targets the image and misses; the image then dissipates. If it succeeds, it attacks normally.

Duration

Duration: until the start of the caster’s next turn, until triggered, or caster incapacitated.

Ending or recovery

Ending or recovery: one Double at a time.

Exception

Exception: An attack that does not rely on sight is unaffected.

Description

A convincing echo of your presence steps into view.

At the table

For a heartbeat there appear to be two of you beneath the arch.