WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Techniques and Spells

Commune - Pneumancy, Rank 4 - Spell

A willing spirit receives the time and attention for several carefully chosen questions.
Commune · illustrated interpretation

Description and lore

Commune

A willing spirit receives the time and attention for several carefully chosen questions.

Lore and observations

Commune has the atmosphere of an interview conducted across a profound distance.

The living questioner prepares not only what to ask but how to listen when an answer arrives as an impression.

At a glance

Category
Techniques and Spells
Reference
Pneumancy
Rules version
Alpha v44
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A willing spirit receives the time and attention for several carefully chosen questions.

Techniques and Spells · Alpha v44 reference

Rules and details

Requires

Requires: Casting Skill: Attune. Affinity: Spirit. Requirements: Spirit d10; Attune d10. one learned slot.

Use

Use: 10-minute ritual · Touch · one remains, shrine, or object strongly associated with a dead spirit · Persistent · 3 Mana

Resolution

Effect - Resolution: Attune Test TN 6 to establish contact.

Defense

Effect - Defense: a willing, available spirit may answer; unwilling spirit can refuse.

Effect

Effect: On success, ask up to three brief questions and receive its voluntary responses or impressions. The GM answers from that spirit’s knowledge and motives, not omniscience.

Duration

Duration: conversation up to 10 minutes after ritual.

Ending or recovery

Ending or recovery: one attempt per spirit per Full Rest.

Critical

Critical: none.

Exception

Exception: No guarantee that a spirit remains reachable, remembers accurately, or tells the truth.

Description

A quiet passage opens between your awareness and a willing spirit.

At the table

You finish the first question and leave the silence open for a response.