WOE TO THE WICKEDTABLETOP ROLEPLAYING GAME

Player reference / Strongholds, Settlements and Realms

Guest Room - Stronghold - Utility / Draft

Fresh bedding and a clear place for a visitor's belongings turn a spare room into a welcome.
Guest Room · illustrated interpretation

Description and lore

Guest Room

Fresh bedding and a clear place for a visitor's belongings turn a spare room into a welcome.

Lore and observations

A guest room gives an ally a place within the holding without making their visit an obligation. Its quiet hospitality can matter as much as an impressive gate.

A folded blanket, a wash jug and a chair beside the door tell a visitor that someone expected them. The person who occupies the room brings their own intentions and departure plans.

At a glance

Category
Strongholds, Settlements and Realms
Reference
Stronghold Utilities
Rules version
Alpha v44
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Fresh bedding and a clear place for a visitor's belongings turn a spare room into a welcome.

Strongholds, Settlements and Realms · Alpha v44 reference

Rules and details

Description

Some doors are kept open for allies who have earned a welcome.

Requires

Requires: A usable guest space and bedding.

Construction

Construction: 12 suitable Common resources (120g); 2 Workdays, or 170g expected installed value; 2 G maintenance per 30 days.

Effect

Effect: Accommodates four Medium visitors or resident staff, with their cooperation. Hosting supports an established Contact’s visit; it does not create a Contact, increase the cap or oblige them to remain. Food and service terms are separate.

At the table

A clean cup stands beside the bed, with space left for an unfamiliar pack.