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Player reference / Strongholds, Settlements and Realms

Storage Room - Stronghold - Utility / Draft

Raised shelves, marked bins and a loading aisle keep a holding's supplies dry and findable.
Storage Room · illustrated interpretation

Description and lore

Storage Room

Raised shelves, marked bins and a loading aisle keep a holding's supplies dry and findable.

Lore and observations

The storage room is where an expedition becomes an inventory: muddy sacks are opened, damaged bundles separated and useful stock counted.

Its ordinary labels can tell the story of a holding's work. Empty shelves are visible consequences, while a repaired roof may protect more value than another locked chest.

At a glance

Category
Strongholds, Settlements and Realms
Reference
Stronghold Utilities
Rules version
Alpha v44
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Raised shelves, marked bins and a loading aisle keep a holding's supplies dry and findable.

Strongholds, Settlements and Realms · Alpha v44 reference

Rules and details

Description

Dry shelves and a clear inventory protect the supplies you already have.

Requires

Requires: A dry room, shelving and access for loading.

Construction

Construction: 12 suitable Common resources (120g); 2 Workdays, or 170g expected installed value; 2 G maintenance per 30 days.

Effect

Effect: Stores 128 Carry of ordinary goods beyond occupants’ personal inventory. Record contents; withdrawing a portable item follows ordinary interaction timing. Bulky objects still need a suitable opening. A wooden access door is d6 Durability / Integrity 2; destruction exposes the contents rather than destroying them automatically.

At the table

Dust lies on the upper shelves; fresh wheel marks lead to the newest delivery.