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Player reference / Strongholds, Settlements and Realms

Greenhouse - Stronghold - Utility / Draft

A sheltered growing space gathers watered beds and carefully tended plants beneath the light.
Greenhouse · illustrated interpretation

Description and lore

Greenhouse

A sheltered growing space gathers watered beds and carefully tended plants beneath the light.

Lore and observations

A greenhouse brings a known crop within the holding's daily reach. Someone must still tend the seedlings, water the beds and keep track of the seeds needed for the next planting.

Its character changes with the chosen planting: food beds, useful Common herbs or trays of seedlings. A neglected row bears little resemblance to one tended every morning.

At a glance

Category
Strongholds, Settlements and Realms
Reference
Stronghold Utilities
Rules version
Alpha v44
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A sheltered growing space gathers watered beds and carefully tended plants beneath the light.

Strongholds, Settlements and Realms · Alpha v44 reference

Rules and details

Description

Careful cultivation can keep a useful plant close at hand.

Requires

Requires: Light, water, appropriate soil and a known viable Common crop; seeds supplied separately.

Construction

Construction: 12 suitable Common resources (120g); 2 Workdays, or 170g expected installed value; 3 G maintenance per 30 days.

Effect

Effect: Choose food or one ordinary Common plant ingredient when planting. After 30 days of supplied care, yields food for four Medium occupants for seven days, or four raw units of that chosen ingredient. Harvest ends that cycle; replant and supply another cycle. These are cultivation yields, not repeated travel searches. Rare biome resources, magical effects and valuable magical outputs need a named cultivation design; this entry does not reproduce them.

At the table

Water beads on the leaves; damp earth scents the warm, still air.