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Player reference / Strongholds, Settlements and Realms

Planning Room - Stronghold - Utility / Draft

A meeting table gathers maps, supply records and the notes behind a shared plan.
Planning Room · illustrated interpretation

Description and lore

Planning Room

A meeting table gathers maps, supply records and the notes behind a shared plan.

Lore and observations

A planning room keeps a party's knowledge visible to everyone who needs it. An altered route or an ally's message has a place beside the current objective.

The room becomes personal through revisions. Old pins, crossed-out destinations and a fresh list of supplies reveal what the group has learned since its last departure.

At a glance

Category
Strongholds, Settlements and Realms
Reference
Stronghold Utilities
Rules version
Alpha v44
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A meeting table gathers maps, supply records and the notes behind a shared plan.

Strongholds, Settlements and Realms · Alpha v44 reference

Rules and details

Description

Routes and promises are easier to keep when everyone can see the same record.

Requires

Requires: Usable meeting room; current maps or records and willing participants.

Construction

Construction: 12 suitable Common resources (120g); 2 Workdays, or 170g expected installed value; 2 G maintenance per 30 days.

Effect

Effect: Seats four Medium participants and keeps route, supply, Contact and threat records together. Plans can establish preparation, positioning and access when their actual steps are carried out. The room does not grant foreknowledge, automatic clues, a pooled bonus or control of Contacts. A messenger still needs a functioning route.

At the table

A weighted map holds the table's center; several routes end in handwritten questions.