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Player reference / Strongholds, Settlements and Realms

Stable - Stronghold - Utility / Draft

Dry stalls, feed storage and fitted tack shelter the animals that make travel possible.
Stable · illustrated interpretation

Description and lore

Stable

Dry stalls, feed storage and fitted tack shelter the animals that make travel possible.

Lore and observations

A stable makes the holding a place where mounts can recover from work as well as wait for the next journey. Its residents need routine care even when the party is absent.

Sound straps, clean bedding and an accessible water supply reveal whether someone knows the animals. Each occupied stall gives a travelling group a small daily responsibility.

At a glance

Category
Strongholds, Settlements and Realms
Reference
Stronghold Utilities
Rules version
Alpha v44
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Dry stalls, feed storage and fitted tack shelter the animals that make travel possible.

Strongholds, Settlements and Realms · Alpha v44 reference

Rules and details

Description

A dependable mount needs shelter and care as surely as its rider does.

Requires

Requires: Water, dry bedding, ventilation, feed and someone providing ordinary animal care.

Construction

Construction: 12 suitable Common resources (120g); 2 Workdays, or 170g expected installed value; 3 G maintenance per 30 days, with feed separate.

Effect

Effect: Shelters four ordinary mounts or draft animals with fitted tack storage. Routine competent handling needs no roll. Use the printed care cost or established feed supply for each animal; occupancy does not create more capacity, heal an Affliction or tame a wild creature. A sound stable is d6 / Integrity 2 by component.

At the table

A horse shifts in the straw while a brush passes along its dusty coat.