Game Master companion / Monster
Running Air Elemental
A moving knot of air gathers dust and loose leaves into a visible outline. Its force is easiest to see in what moves around it.
Prepare the scene
Dust lifts from the floor in a tightening spiral. The hanging cloth pulls toward it, then snaps sharply away.
A moving knot of air gathers dust and loose leaves into a visible outline. Its force is easiest to see in what moves around it.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Basic attack
Basic attack: Action, 1 Mana, Agility d6 + supplemental d6 Wound at 30 feet; Ward + Spirit.
Signature cost
Use - Signature: Bonus Action · 1 Mana
Signature mechanics
Effect - Signature mechanics: fly 15 feet this turn.
Counterplay
Counterplay: Must finish over a supporting surface; no endless inaccessible hovering.
Present the counterplay
Must finish over a supporting surface; no endless inaccessible hovering.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.