Game Master companion / Monster
Running Banshee
A mourning spirit lingers at the edge of sight, its expression fixed between grief and accusation. Its rising scream turns a haunting into an immediate danger.
Prepare the scene
The sobbing stops. A pale face turns toward you, drawing breath for a sound the room seems too small to contain.
A mourning spirit lingers at the edge of sight, its expression fixed between grief and accusation. Its rising scream turns a haunting into an immediate danger.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Touch
Use: Basic attack · Touch: Might + supplemental d6 Rend (Unholy), Ward + Spirit.
Signature abilities
Effect - Signature: Wound Burst (sound); Dread; Phase. No failed-save instant 0 Resolve.
Counterplay/relationship
Counterplay/relationship: Silence its route by creating distance, or address the death and grief behind the haunting.
Present the counterplay
Silence its route by creating distance, or address the death and grief behind the haunting.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.
Player Book idea: Mournful haunting spirit; the scream is its defining danger.