Game Master companion / Monster
Running Barbed Revenant
Thorns bind an undead figure into a cruel imitation of a living body. Its barbed outline makes every close approach look costly.
Prepare the scene
Thorns scrape against the doorway. Something inside the tangle raises a hand with the slow precision of someone remembering pain.
Thorns bind an undead figure into a cruel imitation of a living body. Its barbed outline makes every close approach look costly.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Claws
Use: Basic attack · Claws: Might + supplemental d8 Wound (slashing).
Signature abilities
Effect - Signature: Seize as an Action. Once per round after taking Resolve damage from a melee attack, Reaction + 1 Stamina: Might + supplemental d4 Wound (piercing) against that attacker, with one appropriate defense.
Counterplay/relationship
Counterplay/relationship: Ranged attacks avoid barbed retaliation. The source’s name/description assignment remains unresolved.
Present the counterplay
Ranged attacks avoid barbed retaliation. The source’s name/description assignment remains unresolved.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d4, Ward d6.
Resolve 18; Stamina 7; Mana 6. Movement 20 feet.
Player Book idea: Thorn-bound undead that punishes close contact.