Game Master companion / Monster
Running Crawling Claw
A severed hand creeps on its fingers with dreadful purpose. It is small enough to be mistaken for ritual debris until it moves.
Prepare the scene
Five fingertips tap against the boards. The hand folds itself around the edge of the table and begins to climb.
A severed hand creeps on its fingers with dreadful purpose. It is small enough to be mistaken for ritual debris until it moves.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Claw
Use: Basic attack · Claw: Might + supplemental d4 Wound (piercing).
Signature abilities
Effect - Signature: Move 15 feet, climb 15 feet. Can carry a key or pull an unsecured latch as an Action; cannot Seize a human-sized target.
Counterplay
Counterplay: A solid container blocks its approach; it is a nuisance rather than a default budgeted soldier.
Relationship
Relationship: Construct or ritual tool; not a normal pet.
Present the counterplay
A solid container blocks its approach; it is a nuisance rather than a default budgeted soldier.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides:.
Resolve 2; Stamina 1; Mana 0. Movement 30 feet.
Player Book idea: Animated severed hand used in occult rituals.