Game Master companion / Monster
Running Cyclops
A one-eyed giant guards its ground with a heavy club and whatever stones lie within reach. Its fixed gaze makes an approach feel like an intrusion.
Prepare the scene
A single eye peers over the ridge. Beside the giant's foot lies a stone larger than your pack.
A one-eyed giant guards its ground with a heavy club and whatever stones lie within reach. Its fixed gaze makes an approach feel like an intrusion.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Club
Use: Basic attack · Club: Might + supplemental d8 Wound (bludgeoning), reach 10 feet; rock: Agility + supplemental d8 Wound (bludgeoning), range 30 feet.
Signature abilities
Effect - Signature: Shove; rock attack requires an accessible loose rock and spends its Action.
Counterplay/relationship
Counterplay/relationship: Cover and blocked sight deny its throwing advantage; talk before intruding on its territory.
Present the counterplay
Cover and blocked sight deny its throwing advantage; talk before intruding on its territory.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d4, Ward d6.
Resolve 18; Stamina 7; Mana 6. Movement 20 feet.
Player Book idea: One-eyed giant interpreted as a territorial stone-thrower.