Game Master companion / Monster
Running Devourer
A hungry predator reaches for living vitality. Its grasp makes proximity feel like an invitation to feed.
Prepare the scene
Something waits beyond the lamplight with its hands extended. When you step back, it follows without looking at anything you carry.
A hungry predator reaches for living vitality. Its grasp makes proximity feel like an invitation to feed.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Grasp
Use: Basic attack · Grasp: Might + supplemental d8 Wither (Unholy); defender uses Withstand + Vitality. This attack drains living vitality; use actual Withstand, without armor Support limits.
Signature abilities
Effect - Signature: After a Damaging Hit, may spend its Bonus Action + 1 Mana to restore 2 Resolve, maximum twice per encounter. Seize as a separate Action.
Counterplay
Counterplay: Keep distance, break its grip, and prevent easy feeding; PC soul loss requires a separate established event.
Relationship
Relationship: Unwilling predator; not a default pet.
Present the counterplay
Keep distance, break its grip, and prevent easy feeding; PC soul loss requires a separate established event.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d6, Block d6, Ward d6.
Resolve 16; Stamina 7; Mana 6. Movement 30 feet.
Player Book idea: Predator hungry for living energy or souls.