Game Master companion / Monster
Running Electromagnetic Elemental
A wavering elemental presence is outlined by small sparks and nearby pieces of loose metal. Its attention can make an abandoned tool unexpectedly significant.
Prepare the scene
A loose nail turns on the table. Fine sparks pass across the metal as something flickers into shape beside it.
A wavering elemental presence is outlined by small sparks and nearby pieces of loose metal. Its attention can make an abandoned tool unexpectedly significant.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Basic attack
Basic attack: Action, 1 Mana, Agility d6 + supplemental d6 Shock at 30 feet; Ward + Spirit.
Signature cost
Use - Signature: Action · 1 Mana
Signature mechanics
Effect - Signature mechanics: pull one unattended metal object up to 10 feet.
Counterplay
Counterplay: Does not automatically disarm held equipment or target everyone wearing armor.
Present the counterplay
Does not automatically disarm held equipment or target everyone wearing armor.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.