Game Master companion / Monster
Running Ghost
An apparition repeats the gestures of a life interrupted. Its cold touch belongs to a haunting whose unfinished business may still be understood.
Prepare the scene
A pale figure reaches toward an empty chair. Its hand passes through the wood, and it tries the same gesture again.
An apparition repeats the gestures of a life interrupted. Its cold touch belongs to a haunting whose unfinished business may still be understood.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Cold Touch
Use: Basic attack · Cold Touch: Might + supplemental d6 Freeze; defender uses Ward + Spirit.
Signature abilities
Effect - Signature: Phase and Glamour. Can be harmed while manifest; no blanket physical immunity.
Counterplay
Counterplay: Resolve its unfinished business for a noncombat outcome; protect or relocate its anchor.
Relationship
Relationship: Negotiated spirit; not an owned pet.
Present the counterplay
Resolve its unfinished business for a noncombat outcome; protect or relocate its anchor.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.
Player Book idea: A haunting linked to emotional trauma or unfinished business.