Game Master companion / Monster
Running Harpy
A winged thief circles above the road, its cries cutting through conversation. Loose provisions and unattended possessions draw its attention.
Prepare the scene
A shriek slices across the road. Above you, a winged figure rolls a stolen buckle between its talons.
A winged thief circles above the road, its cries cutting through conversation. Loose provisions and unattended possessions draw its attention.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Talons
Use: Basic attack · Talons: Might + supplemental d6 Wound (slashing).
Signature abilities
Effect - Signature: Fly 30 feet; Wound Burst (sound). May steal an unattended small item as an Action, not an automatic attack rider.
Counterplay
Counterplay: Shelter overhead and secure provisions; escape or a bargain may end the conflict.
Relationship
Relationship: Sentient potential ally or rival.
Present the counterplay
Shelter overhead and secure provisions; escape or a bargain may end the conflict.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Block d4, Ward d4.
Resolve 7; Stamina 5; Mana 4. Movement 35 feet.
Player Book idea: Winged thief that torments travelers with piercing cries.