Game Master companion / Monster
Running Hydra
Several serpentine heads rise from one heavy body, searching the surrounding space with competing attention. Regrowth makes a prolonged confrontation an uncertain prospect.
Prepare the scene
One head rises above the reeds. Before it has finished turning toward you, two more appear beside it.
Several serpentine heads rise from one heavy body, searching the surrounding space with competing attention. Regrowth makes a prolonged confrontation an uncertain prospect.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Basic attack
Basic attack: Might + supplemental d10 Wound (piercing), reach 10 feet
Signature cost
Use - Signature: Action · 2 Stamina
Signature mechanics
Effect - Signature mechanics: apply one Might + supplemental d10 pool to each of two adjacent declared targets, with their individual physical defenses. Regrow. Head count adds target choice, not unlimited attacks or lives.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d10, Agility d10, Intellect d6, Tact d6, Spirit d10.
Skill overrides: Evade d4, Block d8, Ward d6.
Resolve 30; Stamina 9; Mana 8. Movement 20 feet.