Game Master companion / Monster
Running Imp
A small, stinging creature keeps close to the shade. Its watchful interest suggests a possible bargain as readily as an ambush.
Prepare the scene
Something small withdraws behind the lamp's shadow. From that narrow darkness comes a voice asking what the favor is worth.
A small, stinging creature keeps close to the shade. Its watchful interest suggests a possible bargain as readily as an ambush.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Sting
Use: Basic attack · Sting: Might + supplemental d4 Wound (piercing).
Signature abilities
Effect - Signature: Venom; Shade Step. Weakness to Holy-tagged damage, no free multitype immunity.
Counterplay
Counterplay: Bright light blocks its shadow escape.
Relationship
Relationship: Sentient pact partner; not an owned animal.
Present the counterplay
Bright light blocks its shadow escape.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides: Ward d6.
Resolve 2; Stamina 3; Mana 4. Movement 25 feet.
Player Book idea: Small creature protected by unholy shade.