Game Master companion / Monster
Running Leviathan
An immense aquatic serpent coils beneath the surface, its passage bending the water around a vessel. Glimpses of scales and a rising head make its length difficult to judge.
Prepare the scene
A ridge of scales moves against the current. It keeps rising after you think the creature's length must have ended.
An immense aquatic serpent coils beneath the surface, its passage bending the water around a vessel. Glimpses of scales and a rising head make its length difficult to judge.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Bite
Use: Basic attack · Bite: Might + supplemental d10 Wound (piercing), reach 10 feet.
Signature abilities
Effect - Signature: Swim 40 feet; land Move 5. Water Wake: Action + 2 Mana, Force Burst. No whole-ship swallowing attack.
Counterplay/relationship
Counterplay/relationship: Escape or protecting a vessel may be the objective. A larger legendary depiction needs an environmental encounter, not extra zeros on Resolve.
Present the counterplay
Escape or protecting a vessel may be the objective. A larger legendary depiction needs an environmental encounter, not extra zeros on Resolve.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d10, Agility d10, Intellect d6, Tact d6, Spirit d10.
Skill overrides: Evade d6, Block d6, Ward d6.
Resolve 28; Stamina 9; Mana 8. Movement 30 feet.
Player Book idea: New interpretation: immense aquatic serpent; this profile handles a local confrontation.