Game Master companion / Monster
Running Lycanthrope
A person assumes a swift, predatory beast form. A familiar attention remains behind the changing silhouette.
Prepare the scene
The figure's stance changes before its silhouette does. A familiar gaze remains as the body lowers into a predator's crouch.
A person assumes a swift, predatory beast form. A familiar attention remains behind the changing silhouette.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Claws
Use: Basic attack · Claws: Might + supplemental d6 Wound (slashing).
Signature cost
Use - Signature: Bonus Action · 1 Mana
Signature abilities
Effect - Signature: assume beast form, raise Move from 30 to 35 feet and lose any equipment-based ranged attack; same cost to revert. Once per encounter, Bonus Action + 1 Stamina grants Advantage on the next basic attack’s skill die.
Counterplay/relationship
Counterplay/relationship: Changing shape provides no healing, universal resistance or automatic infection; the setting’s transmission rules remain open.
Present the counterplay
Changing shape provides no healing, universal resistance or automatic infection; the setting’s transmission rules remain open.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Block d4, Ward d4.
Resolve 8; Stamina 5; Mana 4. Movement 30 feet.
Player Book idea: Transformation-based predator distinct from the pack-oriented Ulvhan draft.