Game Master companion / Monster
Running Minotaur
A horned labyrinth guardian knows the routes it has traveled and defends them with direct, forceful charges. Tight corners interrupt that certainty.
Prepare the scene
Hooves stop beyond the bend. A horned head lowers into view, studying the narrow passage between you.
A horned labyrinth guardian knows the routes it has traveled and defends them with direct, forceful charges. Tight corners interrupt that certainty.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Horns
Use: Basic attack · Horns: Might + supplemental d8 Wound (piercing).
Signature abilities
Effect - Signature: After moving at least 15 feet straight toward a target, a basic Damaging Hit may Shove without its 1 Stamina cost; opposed roll still required. Automatically recalls routes it has personally traveled.
Counterplay
Counterplay: Corners prevent the charge; learning or changing the route undermines its home advantage.
Relationship
Relationship: Sentient guardian, ally or rival.
Present the counterplay
Corners prevent the charge; learning or changing the route undermines its home advantage.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d6, Block d6, Ward d6.
Resolve 16; Stamina 7; Mana 6. Movement 30 feet.
Player Book idea: Labyrinth guardian with a charging attack.