Game Master companion / Monster
Running Mummy Lord
A preserved sorcerer rules an ancient domain through command and remembered obligation. Its stillness carries the expectation that others will obey.
Prepare the scene
The wrapped figure raises its hand. The chamber falls quiet with the uncomfortable feeling that everyone has been summoned to an audience.
A preserved sorcerer rules an ancient domain through command and remembered obligation. Its stillness carries the expectation that others will obey.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Sepulchral Bolt
Use: Basic attack · Sepulchral Bolt: Agility + supplemental d10 Rend (Unholy).
Signature abilities
Effect - Signature: Dread; Rend Burst (Unholy); Protect an allied guardian. No perpetual disease, extra free soldiers or indefinite immunity.
Counterplay/relationship
Counterplay/relationship: Recover the authority or obligation behind its command. Followers cost their own budget.
Present the counterplay
Recover the authority or obligation behind its command. Followers cost their own budget.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d10, Intellect d6, Tact d6, Spirit d10.
Skill overrides: Evade d6, Block d6, Ward d8.
Resolve 26; Stamina 9; Mana 10. Movement 25 feet.
Player Book idea: Commanding preserved sorcerer defending an ancient domain.