Game Master companion / Monster
Running Mummy
A preserved guardian rises when its tomb or duty is disturbed. Brittle wrappings conceal a body that still remembers an assigned task.
Prepare the scene
Dust falls from the figure's shoulders. The hand resting on the sealed lid tightens as you move closer.
A preserved guardian rises when its tomb or duty is disturbed. Brittle wrappings conceal a body that still remembers an assigned task.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Fist
Use: Basic attack · Fist: Might + supplemental d6 Wound (bludgeoning).
Signature abilities
Effect - Signature: Dread; Burn weakness. Once per encounter after a Damaging Hit, 1 Mana and Invoke versus Withstand + Vitality inflicts Hinder.
Counterplay/relationship
Counterplay/relationship: Read the tomb’s conditions or avoid disturbing its charge; fire is effective but may damage what PCs came to recover.
Present the counterplay
Read the tomb’s conditions or avoid disturbing its charge; fire is effective but may damage what PCs came to recover.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Ward d4.
Resolve 10; Stamina 5; Mana 4. Movement 20 feet.
Player Book idea: Preserved guardian attached to a tomb or duty.