Game Master companion / Monster
Running Nightmare
A spiritual collector attends the passage of undead souls to their judge. Its waiting presence signals a duty concerning the dead.
Prepare the scene
A waiting figure stands beside the place where the spirit appeared. It looks past the living, as though counting someone who has not yet arrived.
A spiritual collector attends the passage of undead souls to their judge. Its waiting presence signals a duty concerning the dead.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Spectral Touch
Use: Basic attack · Spectral Touch: Might + supplemental d8 Rend (Unholy); defender uses Ward + Spirit.
Signature abilities
Effect - Signature: Phase; Dread. It can convey an already released spirit outside combat; cannot harvest a living PC or bypass Hope as an attack rider.
Counterplay
Counterplay: Learn whom it serves and why it has arrived; it may be fulfilling a duty rather than hunting.
Relationship
Relationship: Independent spiritual agent; not presumed horse-shaped or evil.
Present the counterplay
Learn whom it serves and why it has arrived; it may be fulfilling a duty rather than hunting.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d6, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d6.
Resolve 14; Stamina 7; Mana 8. Movement 25 feet.
Player Book idea: Collector conveying undead souls to their judge.