Game Master companion / Monster
Running Nuckelavee
A skinless horror advances with raw tissue exposed, its breath carrying sickness and dread. Wet footsteps announce the terrible physical presence beyond the doorway.
Prepare the scene
Wet footsteps stop beyond the doorway. The thing breathing there has no skin to hide the movement beneath its surface.
A skinless horror advances with raw tissue exposed, its breath carrying sickness and dread. Wet footsteps announce the terrible physical presence beyond the doorway.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Rend
Use: Basic attack · Rend: Might + supplemental d10 Wound (slashing).
Signature abilities
Effect - Signature: Dread. Plague Cloud: Action + 2 Mana, two targets within a 10-foot area at range 20 feet; one Invoke roll versus each Withstand, inflicts Distract on failures; no damage.
Counterplay
Counterplay: Separate targets and make it choose between breath and direct harm.
Relationship
Relationship: Horror with no default companion route.
Present the counterplay
Separate targets and make it choose between breath and direct harm.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d10, Intellect d6, Tact d6, Spirit d10.
Skill overrides: Evade d6, Block d6, Ward d8.
Resolve 26; Stamina 9; Mana 10. Movement 25 feet.
Player Book idea: Skinless horror whose breath carries sickness and terror.