Game Master companion / Monster
Running Nuclear Elemental
A bright elemental presence shines with concentrated mana-radiance and radiant heat. White-gold light surrounds its wavering center.
Prepare the scene
A hard point of light appears beyond the doorway. The room brightens around it, revealing dust you had not known was hanging in the air.
A bright elemental presence shines with concentrated mana-radiance and radiant heat. White-gold light surrounds its wavering center.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Basic attack
Basic attack: Action, 1 Mana, Agility d6 + supplemental d6 Burn (Holy) at 30 feet; Ward + Spirit. This projected attack harms through radiant heat; no separate irradiation effect is granted.
Signature cost
Use - Signature: Action · 1 Mana
Signature mechanics
Effect - Signature mechanics: emit bright light within 20 feet until its next turn.
Counterplay
Counterplay: This is a provisional mana-radiance interpretation, not new radiation rules or an assertion about the setting’s physics.
Present the counterplay
This is a provisional mana-radiance interpretation, not new radiation rules or an assertion about the setting’s physics.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.