Game Master companion / Monster
Running Ogre
A broad giant handles a heavy club with the ease of an ordinary tool. Its blunt force and short reach make the space around it visibly dangerous.
Prepare the scene
The giant lifts its club off the ground. Deep scratches show where it has been dragged back and forth across the threshold.
A broad giant handles a heavy club with the ease of an ordinary tool. Its blunt force and short reach make the space around it visibly dangerous.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Club
Use: Basic attack · Club: Might + supplemental d6 Wound (bludgeoning), reach 10 feet.
Signature abilities
Effect - Signature: Shove; Force d8 for lifting and breaking objects only, not attacks or combat contests.
Counterplay
Counterplay: Faster opponents can avoid its short reach and exploit its ordinary mental defenses.
Relationship
Relationship: Sentient individual; not a pet.
Present the counterplay
Faster opponents can avoid its short reach and exploit its ordinary mental defenses.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Ward d4.
Resolve 10; Stamina 5; Mana 4. Movement 20 feet.
Player Book idea: Durable giant whose heavy blows move opponents.