Game Master companion / Monster
Running Oni
Horns and fangs reveal the true shape of a supernatural bruiser that can wear a humanoid appearance. Its heavy club remains a plain, immediate threat.
Prepare the scene
The stranger's smile widens around unfamiliar teeth. Horns break the outline of the face you thought you knew.
Horns and fangs reveal the true shape of a supernatural bruiser that can wear a humanoid appearance. Its heavy club remains a plain, immediate threat.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Club
Use: Basic attack · Club: Might + supplemental d8 Wound (bludgeoning), reach 10 feet.
Signature abilities
Effect - Signature: Shove. Action + 1 Mana: appear humanoid until damaged or dismissed, Presence d6 versus Perception to scrutinize. No simultaneously free flight, invisibility and regeneration.
Counterplay/relationship
Counterplay/relationship: Question the stranger’s knowledge and exploit its limited mobility when its true form is exposed.
Present the counterplay
Question the stranger’s knowledge and exploit its limited mobility when its true form is exposed.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d4, Ward d6.
Resolve 18; Stamina 7; Mana 6. Movement 20 feet.
Player Book idea: Horned, fang-bearing supernatural bruiser inspired by ogre/demon depictions.