Game Master companion / Creature
Running Pack Mule
A patient mule carries a fitted load along walkable trails that a wagon cannot use. Its deliberate footing makes a narrow route feel possible.
Prepare the scene
The mule stops before the narrow turn. Its ears move toward the slope while the packs settle against the fitted frame.
A patient mule carries a fitted load along walkable trails that a wagon cannot use. Its deliberate footing makes a narrow route feel possible.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Details
A patient load-bearer takes the trail the wagon cannot.
Requires
Requires: Appropriate ordinary tack, feed/water, care and training for the stated transport role.
Use
Use: One Medium rider or a pack load; fitted tack. Narrow walkable trails and firm slopes; no automatic traversal of impassable terrain. A draft-trained mule can pull a light Cart.
Effect
Effect: Use its Movement and transport Carry under Player Options. Rider/handler uses their own turn; animal defenses use its own Skill + Affinity when feasible. These profiles grant transport and cooperation procedures, not combat commands, natural-weapon attacks or companion advancement.
Keep the mechanical profile nearby
Affinities: Vitality d8, Might d10, Agility d6, Intellect d4, Tact d6, Spirit d4
Resolve 24 / Stamina 8 / Mana 0; Movement 25 feet; transport Carry 32.
Skill overrides: Evade d6, Withstand d6, Composure d6. Other Skills use the shared profile key.