Game Master companion / Monster
Running Plesiosaur
A long-necked aquatic reptile searches the water with a narrow, predatory head. Its neck reaches places its heavier body cannot easily follow.
Prepare the scene
A narrow head lifts beside the landing. Beneath the water, a much broader shape turns until the whole neck points toward you.
A long-necked aquatic reptile searches the water with a narrow, predatory head. Its neck reaches places its heavier body cannot easily follow.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Bite
Use: Basic attack · Bite: Might + supplemental d6 Wound (piercing), reach 10 feet.
Signature abilities
Effect - Signature: Swim 35 feet; land Move 10. Seize as an Action at reach 10 feet; no automatic drowning.
Counterplay/relationship
Counterplay/relationship: Use platforms and narrow entrances; freeing the grabbed target remains a normal action contest.
Present the counterplay
Use platforms and narrow entrances; freeing the grabbed target remains a normal action contest.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d6, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4, Block d4, Ward d4.
Resolve 8; Stamina 5; Mana 4. Movement 30 feet.
Player Book idea: Long-necked aquatic reptile with a predatory bite.