Game Master companion / Monster
Running Qareen
A whispering presence offers tempting advice while shadows suggest an unsettling double. Its danger begins with what it asks someone to believe.
Prepare the scene
Your shadow seems to lean closer to your ear. A soft voice suggests the answer you were hoping somebody would give.
A whispering presence offers tempting advice while shadows suggest an unsettling double. Its danger begins with what it asks someone to believe.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Shadow Touch
Use: Basic attack · Shadow Touch: Might + supplemental d8 Madden (Unholy); defender uses Composure + Tact. This attack injures thought or awareness.
Signature abilities
Effect - Signature: Glamour; Shade Step. Possession is a separate narrative ritual with explicit consent/conflict rules, not a three-roll automatic PC takeover.
Counterplay
Counterplay: Compare advice with independent evidence and remove shadow destinations.
Relationship
Relationship: Potential pact adversary; preserves player agency.
Present the counterplay
Compare advice with independent evidence and remove shadow destinations.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d6, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d6.
Resolve 14; Stamina 7; Mana 8. Movement 25 feet.
Player Book idea: Whispering inhabitor using temptation and shadow doubles.