Game Master companion / Creature
Running Riding Horse
A trained riding horse stands ready beneath ordinary tack, carrying a traveler and supplies along usable ground. Care and handling remain part of the journey.
Prepare the scene
The horse shifts its weight beside the trail. Leather creaks as the handler checks the saddle one more time.
A trained riding horse stands ready beneath ordinary tack, carrying a traveler and supplies along usable ground. Care and handling remain part of the journey.
Encounter settings: Road.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Details
A trained horse carries a rider and supplies along a usable trail.
Requires
Requires: Appropriate ordinary tack, feed/water, care and training for the stated transport role.
Use
Use: One Medium rider, or a pack load with no rider; saddle or pack tack. Trails, roads and open firm ground; no flight or automatic cliff crossing. One trained draft-role horse can pull a light Cart.
Effect
Effect: Use its Movement and transport Carry under Player Options. Rider/handler uses their own turn; animal defenses use its own Skill + Affinity when feasible. These profiles grant transport and cooperation procedures, not combat commands, natural-weapon attacks or companion advancement.
Keep the mechanical profile nearby
Affinities: Vitality d8, Might d8, Agility d12, Intellect d4, Tact d6, Spirit d4
Resolve 24 / Stamina 8 / Mana 0; Movement 40 feet; transport Carry 24.
Skill overrides: Evade d6, Withstand d6, Composure d6. Other Skills use the shared profile key.