Game Master companion / Monster
Running Scarecrow
An animated field effigy waits among ordinary crop guardians. Ragged sleeves and straw make its first movement difficult to trust.
Prepare the scene
The nearest scarecrow is facing the road now. You are certain its empty sleeves were hanging down when you passed it.
An animated field effigy waits among ordinary crop guardians. Ragged sleeves and straw make its first movement difficult to trust.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Claws
Use: Basic attack · Claws: Might + supplemental d4 Wound (slashing).
Signature abilities
Effect - Signature: Move 15 feet; Dread; Burn weakness. Presence d4 versus Cunning while motionless among mundane scarecrows.
Counterplay/relationship
Counterplay/relationship: Observe positions over time and protect crops before using fire.
Present the counterplay
Observe positions over time and protect crops before using fire.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides:.
Resolve 4; Stamina 3; Mana 2. Movement 30 feet.
Player Book idea: Animated field effigy that turns apparent safety into an ambush.