Game Master companion / Monster
Running Shade
A concealed haunting troubles perception from the edge of dim light. Familiar shapes acquire unsettling outlines as the light shifts across them.
Prepare the scene
There seems to be someone behind the chair. When the lamp moves, only the chair's shadow changes.
A concealed haunting troubles perception from the edge of dim light. Familiar shapes acquire unsettling outlines as the light shifts across them.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Touch
Use: Basic attack · Touch: Might + supplemental d4 Madden (Unholy), Composure + Tact. This attack injures thought or awareness.
Signature abilities
Effect - Signature: Glamour; Maneuver d4 for concealment in dim light. No life-drain or phasing.
Counterplay/relationship
Counterplay/relationship: Bright light and checking perceptions with allies defeat its main advantage.
Present the counterplay
Bright light and checking perceptions with allies defeat its main advantage.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides: Ward d6.
Resolve 2; Stamina 3; Mana 4. Movement 25 feet.
Player Book idea: New distinction: a concealed haunting that manipulates perception.