Game Master companion / Creature
Running Siren
A sea-associated humanoid sings with an alluring voice that can distract a listener. The dangerous route nearby matters as much as the song.
Prepare the scene
A clear voice carries across the water. Below the singer's resting place, the pale rocks vanish beneath a rising swell.
A sea-associated humanoid sings with an alluring voice that can distract a listener. The dangerous route nearby matters as much as the song.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Details
Sea-associated humanoid whose alluring voice lures travelers into danger.
Basic attack
Use: Basic attack - Action - 5 feet - Might + supplemental d6 Wound (bludgeoning).
Effect
Effect: Luring Song: Action, heard target within 30 feet, 1 Mana; Influence + Tact versus Composure + Tact. Success gives Disadvantage on its next Perception Test before the Siren’s next turn. No compelled movement or control.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d6.
Resolve 14; Stamina 7; Mana 6. Movement 25 feet. Evade d8; Withstand d6; Ward d6.