Game Master companion / Monster
Running Skeleton
Animated bones hold a weapon with the awkward persistence of a remembered task. Missing flesh leaves every movement exposed.
Prepare the scene
Bone fingers close around the weapon's worn grip. The jaw hangs open, but the figure advances without a sound.
Animated bones hold a weapon with the awkward persistence of a remembered task. Missing flesh leaves every movement exposed.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Blade
Use: Basic attack · Blade: Might + supplemental d4 Wound (slashing); bow: Agility + supplemental d4 Wound (piercing).
Signature abilities
Effect - Signature: Wound (bludgeoning) weakness. May use only the weapon it actually has; recovering a dropped weapon takes its Action.
Counterplay/relationship
Counterplay/relationship: Blunt weapons and cover exploit its simple role. Its orders and prior identity are adventure details.
Present the counterplay
Blunt weapons and cover exploit its simple role. Its orders and prior identity are adventure details.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides:.
Resolve 4; Stamina 3; Mana 2. Movement 30 feet.
Player Book idea: Animated bones capable of using a weapon.