Game Master companion / Monster
Running Skrathar
A corrupted abomination drags shadowy tendrils behind a clawed body. Caustic spittle marks the ground beneath its mouth.
Prepare the scene
A string of spittle falls and hisses against the ground. Beyond it, dark tendrils curl around the broken edge of the doorway.
A corrupted abomination drags shadowy tendrils behind a clawed body. Caustic spittle marks the ground beneath its mouth.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Claws
Use: Basic attack · Claws: Might + supplemental d8 Wound (slashing).
Signature abilities
Effect - Signature: Caustic Spit: Corrode Burst with physical delivery, representing bodily caustic injury. Use the existing shared Burst pool and one feasible Evade, Block or Withstand defense per target. Seize at 10-foot reach as an Action. Regrow, but also prevented by Burn or Holy-tagged damage as defined.
Counterplay
Counterplay: Burn or Holy stops regrowth; it cannot spit, seize and claw in the same Action.
Relationship
Relationship: Corrupted being; curing its condition is an open design question.
Present the counterplay
Burn or Holy stops regrowth; it cannot spit, seize and claw in the same Action.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d8, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d4, Ward d6.
Resolve 18; Stamina 7; Mana 6. Movement 20 feet.
Player Book idea: Corrupted abomination with caustic spittle and shadow tendrils.