Game Master companion / Monster
Running Specter
A restless apparition reaches through the space between itself and the living. Its invasive touch makes a close manifestation more dangerous than a distant glimpse.
Prepare the scene
The pale shape reaches without stepping closer. Its hand seems to arrive before the rest of it has fully taken form.
A restless apparition reaches through the space between itself and the living. Its invasive touch makes a close manifestation more dangerous than a distant glimpse.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Touch
Use: Basic attack · Touch: Might + supplemental d6 Rend (Unholy), Ward + Spirit.
Signature abilities
Effect - Signature: Phase; once per encounter after a Damaging Hit, Bonus Action + 1 Mana restores 2 Resolve.
Counterplay/relationship
Counterplay/relationship: Track its manifestation and deny nearby victims; no permanent maximum-Resolve loss.
Present the counterplay
Track its manifestation and deny nearby victims; no permanent maximum-Resolve loss.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d6, Intellect d4, Tact d4, Spirit d6.
Skill overrides: Evade d4.
Resolve 6; Stamina 5; Mana 6. Movement 25 feet.
Player Book idea: Restless apparition with an invasive touch.