Game Master companion / Monster
Running Succubus / Incubus
A spirit of temptation presents itself as someone worth listening to. Its leverage lies in the offer, the conversation and the uncertainty of its intentions.
Prepare the scene
The stranger sets an empty chair beside the table. Their offer is precisely the one you wished nobody knew you wanted.
A spirit of temptation presents itself as someone worth listening to. Its leverage lies in the offer, the conversation and the uncertainty of its intentions.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Touch
Use: Basic attack · Touch: Might + supplemental d8 Madden (Unholy), Composure + Tact. This attack injures thought or awareness.
Signature abilities
Effect - Signature: Glamour; Shade Step; Presence d8 for spoken deception, opposed by Perception. No compelled intimate behavior or automatic pact.
Counterplay/relationship
Counterplay/relationship: Independent information and a clear account of the proposed bargain matter more than a compulsory seduction roll.
Present the counterplay
Independent information and a clear account of the proposed bargain matter more than a compulsory seduction roll.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d6, Might d6, Agility d8, Intellect d6, Tact d6, Spirit d8.
Skill overrides: Evade d6.
Resolve 14; Stamina 7; Mana 8. Movement 25 feet.
Player Book idea: Temptation-focused spirit with social rather than purely physical leverage.