Game Master companion / Monster
Running Summonling
An elusive luminous trickster glimmers at the edge of attention. Its light can feel welcoming even when its purpose is difficult to read.
Prepare the scene
A small light appears in the dark glass. When you turn, it has already drifted behind the next branch.
An elusive luminous trickster glimmers at the edge of attention. Its light can feel welcoming even when its purpose is difficult to read.
Establish the surroundings, each participant’s position, and what the party can perceive before resolving the encounter. Use the current core rules for surprise and turn order when combat begins.
Run the profile
Use the following source instructions for the encounter’s actions and effects.
Glimmer
Use: Basic attack · Glimmer: Agility + supplemental d4 Rend (Holy), range 20 feet.
Signature abilities
Effect - Signature: Glamour; Bonus Action extinguish or restore its own light, no cost. It cannot create darkness that blinds others.
Counterplay
Counterplay: A visible track or reflective surface exposes its hiding place; do not assume benevolent intentions from its light.
Relationship
Relationship: Category needs designer review. This entry remains a Monster profile and grants no taming route; an independent ally is not a controlled pet.
Present the counterplay
A visible track or reflective surface exposes its hiding place; do not assume benevolent intentions from its light.
Make the relevant behavior or environmental clues perceptible through the scene so the party can act on them.
Keep the mechanical profile nearby
Affinities: Vitality d4, Might d4, Agility d4, Intellect d4, Tact d4, Spirit d4.
Skill overrides: Ward d6.
Resolve 2; Stamina 3; Mana 4. Movement 25 feet.
Player Book idea: Elusive luminous trickster.